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Text

Liquid Text

#text#liquid#canvas
implementedInfinityUI component

This component is fully implemented in InfinityUI and wired into the docs and registry flow.

Installation

Use the registry command to add the component source, and install any package dependencies if needed.

Infinity Registry

Install the component source into your project with the shadcn CLI.

npx shadcn@latest add https://infinityui-pearl.vercel.app/r/liquid-text
Package Dependencies

Install the npm packages used by this component source.

No additional npm packages required.

Component Code

Copy and paste this code into your component file.

tsx
"use client";

import { useEffect, useRef } from "react";

interface LiquidTextProps {
    text?: string;
    fontSize?: number;
    color?: string;
    className?: string;
}

export function LiquidText({ text = "LIQUID", fontSize = 80, color = "#6366f1", className = "" }: LiquidTextProps) {
    const canvasRef = useRef<HTMLCanvasElement>(null);
    const animRef = useRef<number>(0);

    useEffect(() => {
        const canvas = canvasRef.current;
        if (!canvas) return;
        const ctx = canvas.getContext("2d");
        if (!ctx) return;

        const W = canvas.offsetWidth;
        const H = canvas.offsetHeight;
        canvas.width = W;
        canvas.height = H;

        let time = 0;

        const draw = () => {
            ctx.clearRect(0, 0, W, H);
            time += 0.02;

            // Animated liquid fill level
            const fillLevel = H * 0.55 + Math.sin(time * 0.7) * H * 0.06;

            // Clipping region: text shape
            ctx.save();
            ctx.font = `900 ${fontSize}px 'Inter', sans-serif`;
            ctx.textAlign = "center";
            ctx.textBaseline = "middle";
            ctx.beginPath();
            // Draw text as clip path
            ctx.font = `900 ${fontSize}px 'Inter', sans-serif`;
            ctx.textBaseline = "middle";
            (ctx as CanvasRenderingContext2D & { letterSpacing?: string }).letterSpacing = "2px";
            ctx.fillStyle = "rgba(255,255,255,0.05)";
            ctx.fillText(text, W / 2, H / 2);

            ctx.clip();  // Can't clip text directly — use globalCompositeOperation approach
            ctx.restore();

            // Draw background text (outline)
            ctx.font = `900 ${fontSize}px 'Inter', sans-serif`;
            ctx.textAlign = "center";
            ctx.textBaseline = "middle";
            ctx.strokeStyle = color + "40";
            ctx.lineWidth = 2;
            ctx.strokeText(text, W / 2, H / 2);

            // Animated wave that fills the text
            ctx.save();
            ctx.globalCompositeOperation = "source-over";

            // Create a clip from text
            ctx.beginPath();
            // We draw onto an offscreen approach via fill text trick
            ctx.font = `900 ${fontSize}px 'Inter', sans-serif`;
            ctx.textAlign = "center";
            ctx.textBaseline = "middle";
            ctx.fillStyle = color;
            ctx.fillText(text, W / 2, H / 2);
            ctx.restore();

            // Wave overlay clipped to text using destination-in
            const offscreen = document.createElement("canvas");
            offscreen.width = W;
            offscreen.height = H;
            const octx = offscreen.getContext("2d")!;

            // Draw text
            octx.font = `900 ${fontSize}px 'Inter', sans-serif`;
            octx.textAlign = "center";
            octx.textBaseline = "middle";
            octx.fillStyle = color + "30";
            octx.fillText(text, W / 2, H / 2);

            // Draw liquid wave
            octx.globalCompositeOperation = "source-in";
            const grad = octx.createLinearGradient(0, fillLevel - 20, 0, H);
            grad.addColorStop(0, color + "cc");
            grad.addColorStop(1, color);
            octx.fillStyle = grad;

            octx.beginPath();
            octx.moveTo(0, fillLevel);
            for (let x = 0; x <= W; x += 4) {
                const waveY = fillLevel + Math.sin((x / W) * Math.PI * 4 + time * 2) * 8;
                octx.lineTo(x, waveY);
            }
            octx.lineTo(W, H);
            octx.lineTo(0, H);
            octx.closePath();
            octx.fill();

            ctx.drawImage(offscreen, 0, 0);

            animRef.current = requestAnimationFrame(draw);
        };

        draw();
        return () => cancelAnimationFrame(animRef.current);
    }, [text, fontSize, color]);

    return (
        <canvas
            ref={canvasRef}
            className={`w-full h-full ${className}`}
            style={{ display: "block" }}
            aria-label={text}
        />
    );
}