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  • Rubik Cube
Overlays

Rubik Cube

#cube#3d#interactive
implementedInfinityUI component

This component is fully implemented in InfinityUI and wired into the docs and registry flow.

Installation

Use the registry command to add the component source, and install any package dependencies if needed.

Infinity Registry

Install the component source into your project with the shadcn CLI.

npx shadcn@latest add https://infinityui-pearl.vercel.app/r/rubik-cube
Package Dependencies

Install the npm packages used by this component source.

npm install clsx framer-motion tailwind-merge

Component Code

Copy and paste this code into your component file.

tsx
"use client";

import { useEffect } from "react";
import {
    animate,
    motion,
    useAnimationControls,
    useMotionValue,
    useTransform,
} from "framer-motion";
import { cn } from "@/lib/utils";

const size = 48;
const dimensionModes = [
    { mode: "2x2", center: [] as number[] },
    { mode: "3x3", center: [4] },
    { mode: "4x4", center: [5, 6, 9, 10] },
] as const;

function Piece({
    config,
    index,
    mode,
    isCenterPiece,
}: {
    config: { color: string; position: string };
    index: number;
    mode: number;
    isCenterPiece: boolean;
}) {
    const getGlassColor = (pieceIndex: number) => {
        const colors = [
            "rgba(255, 255, 255, 0.15)",
            "rgba(173, 216, 230, 0.2)",
            "rgba(240, 248, 255, 0.18)",
            "rgba(230, 230, 250, 0.16)",
            "rgba(255, 250, 240, 0.17)",
            "rgba(245, 245, 245, 0.19)",
            "rgba(248, 248, 255, 0.14)",
            "rgba(250, 235, 215, 0.15)",
            "rgba(255, 245, 238, 0.16)",
        ];
        return colors[pieceIndex % colors.length];
    };

    return (
        <motion.div
            style={{ height: size, width: size }}
            animate={{
                backgroundColor:
                    mode === 2
                        ? getGlassColor(index)
                        : mode === 0
                          ? "rgba(0, 0, 0, 0)"
                          : config.color,
                borderColor:
                    mode === 0
                        ? index % 2 === 0
                            ? "rgba(220, 220, 220, 1)"
                            : "rgba(200, 200, 200, 1)"
                        : mode === 2
                          ? "rgba(255, 255, 235, 1)"
                          : "#000000",
                backdropFilter: mode === 2 ? "blur(4px)" : "none",
            }}
            transition={{ duration: 0.3, ease: "linear", delay: index * 0.05 }}
            className={cn("relative shrink-0 border-[1.5px]", isCenterPiece && "z-10")}
        >
            {isCenterPiece && mode !== 0 && (
                <>
                    <div className="absolute top-0 left-0 z-[1000] h-3 w-3 -translate-x-[calc(50%+2px)] -translate-y-[calc(50%+2px)] rotate-45 bg-black" />
                    <div className="absolute top-0 right-0 z-[1000] h-3 w-3 translate-x-[calc(50%+2px)] -translate-y-[calc(50%+2px)] rotate-45 bg-black" />
                    <div className="absolute right-0 bottom-0 z-[1000] h-3 w-3 translate-x-[calc(50%+2px)] translate-y-[calc(50%+2px)] rotate-45 bg-black" />
                    <div className="absolute bottom-0 left-0 z-[1000] h-3 w-3 -translate-x-[calc(50%+2px)] translate-y-[calc(50%+2px)] rotate-45 bg-black" />
                </>
            )}
        </motion.div>
    );
}

function Face({
    config,
    mode,
    dimensionMode,
}: {
    config: { color: string; position: string };
    mode: number;
    dimensionMode: number;
}) {
    const displacementMultiplier =
        dimensionMode === 0 ? 1 : dimensionMode === 1 ? 1.5 : 2;
    const calculatedPosition = {
        rotateX: 0,
        rotateY: 0,
        translateY: 0,
        translateZ: 0,
        translateX: 0,
    };

    if (config.position === "top") {
        calculatedPosition.rotateX = 90;
        calculatedPosition.translateY = -size * displacementMultiplier;
    } else if (config.position === "back") {
        calculatedPosition.translateZ = size * displacementMultiplier;
    } else if (config.position === "front") {
        calculatedPosition.translateZ = -size * displacementMultiplier;
    } else if (config.position === "bottom") {
        calculatedPosition.translateY = size * displacementMultiplier;
        calculatedPosition.rotateX = -90;
    } else if (config.position === "right") {
        calculatedPosition.rotateY = 90;
        calculatedPosition.translateX = size * displacementMultiplier;
    } else if (config.position === "left") {
        calculatedPosition.rotateY = -90;
        calculatedPosition.translateX = -size * displacementMultiplier;
    }

    const pieceCount = dimensionMode === 0 ? 4 : dimensionMode === 1 ? 9 : 16;

    return (
        <motion.div
            style={{
                ...calculatedPosition,
                transformStyle: "preserve-3d",
                backfaceVisibility: "visible",
            }}
            className={cn(
                "absolute grid shrink-0",
                dimensionMode === 0
                    ? "grid-cols-2"
                    : dimensionMode === 1
                      ? "grid-cols-3"
                      : "grid-cols-4"
            )}
        >
            {Array.from({ length: pieceCount }).map((_, index) => (
                <Piece
                    key={`${config.position}-${index}`}
                    config={config}
                    index={index}
                    isCenterPiece={dimensionModes[dimensionMode].center.some(
                        (centerIndex) => centerIndex === index
                    )}
                    mode={mode}
                />
            ))}
        </motion.div>
    );
}

export interface RubikCubeProps {
    mode?: "skeleton" | "normal" | "glass";
    dimensionMode?: "2x2" | "3x3" | "4x4";
}

export function RubikCube({
    mode = "normal",
    dimensionMode = "3x3",
}: RubikCubeProps) {
    const controls = useAnimationControls();
    const faceColors = [
        { color: "#C41E3A", position: "left" },
        { color: "#FF5800", position: "right" },
        { color: "#009E60", position: "top" },
        { color: "#0051BA", position: "bottom" },
        { color: "#FFD500", position: "front" },
        { color: "#ffffff", position: "back" },
    ];

    const rotateX = useMotionValue(45);
    const rotateY = useMotionValue(45);
    const dragRotateX = useTransform(rotateX, (value) => value);
    const dragRotateY = useTransform(rotateY, (value) => value);

    const handleDragEnd = async () => {
        await Promise.all([
            animate(rotateX, 45, { duration: 0.8, ease: "easeOut" }),
            animate(rotateY, 45, { duration: 0.8, ease: "easeOut" }),
        ]);

        controls.start({
            rotateX: [45, 405],
            rotateY: [45, -405],
            transition: {
                duration: 10,
                ease: "linear",
                repeat: Infinity,
                repeatType: "loop",
            },
        });
    };

    useEffect(() => {
        void handleDragEnd();
    }, []);

    const modeIndex = ["skeleton", "normal", "glass"].indexOf(mode);
    const dimensionModeIndex = dimensionModes.findIndex(
        (entry) => entry.mode === dimensionMode
    );

    return (
        <div className="relative flex items-center justify-center">
            <motion.div
                style={{
                    height:
                        size *
                        (dimensionModeIndex === 0
                            ? 2
                            : dimensionModeIndex === 1
                              ? 3
                              : 4),
                    width:
                        size *
                        (dimensionModeIndex === 0
                            ? 2
                            : dimensionModeIndex === 1
                              ? 3
                              : 4),
                    perspective: "10000px",
                    transformStyle: "preserve-3d",
                    rotateX: dragRotateX,
                    rotateY: dragRotateY,
                    cursor: "grab",
                }}
                animate={controls}
                drag
                dragConstraints={{ left: 0, right: 0, top: 0, bottom: 0 }}
                dragElastic={0.1}
                dragSnapToOrigin
                onDrag={(_, info) => {
                    rotateY.set(rotateY.get() + info.delta.x * 0.5);
                    rotateX.set(rotateX.get() - info.delta.y * 0.5);
                }}
                onDragStart={() => controls.stop()}
                onDragEnd={() => {
                    void handleDragEnd();
                }}
                className="relative flex flex-wrap items-center justify-center"
            >
                {faceColors.map((config, index) => (
                    <Face
                        key={`face-${index}`}
                        config={config}
                        mode={modeIndex}
                        dimensionMode={dimensionModeIndex}
                    />
                ))}
            </motion.div>
        </div>
    );
}

export default RubikCube;